Comic 108 - Rise of Floon 25

Posted 16th Apr 2010 in RPGroup

Rise of Floon 25
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Author's Notes:

Effigy_Power

Posted on: 16th Apr 2010 edit delete
Effigy_Power Dueling over with...
Let warfare commence.

Yes, night sometimes falls quickly in these games, especially when the GM wants it to be.
The effect of Gareth's staff illuminating the group turned out nice... not sure if I will make this a constant feature for the rest of the story, since it plays at night, but it does add a nice amount of zazz to it.

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Comments:

Magravan

Posted on: 17th Apr 2010 edit delete
Magravan It does look very spiffy :) Poor crazy dark elves and their crazy theories :D

Cyborg_572

Posted on: 17th Apr 2010 edit delete
Cyborg_572 I also really like the glow from the staff.
And you know, the story and stuff.

Effigy_Power

Posted on: 17th Apr 2010 edit delete
Effigy_Power @Mag: It will all just turn out to be a weather-balloon within swamp-gas, illuminated by the setting sun, a very low Mars and some kids with fireworks.
@Cyb: The stuff is really where it's at. ^_^

Guy Incognito

Posted on: 19th Apr 2010 edit delete
Guy Incognito Haha, swamp gas usually is the explanation for these sort of things...

Those are some sweet effects on the landscape, the hazyness of the sunset looks almost like a stillframe from one of those african nature documentaries.

Effigy_Power

Posted on: 19th Apr 2010 edit delete
Effigy_Power Thank you... someone mentioned the sundown.
I was playing some Far Cry 2... a mediocre game, but immensely beautiful in it's depiction of Africa... that's where the colors are from.

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